5 free generations every day · no signup

You build the game.
pixler makes the art

Describe any asset and get a game-ready, transparent sprite in ~10 seconds — so art never slows you down.

Commercial use · no attribution · keep everything you make
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Drops straight into
GodotUnityGameMakerPhaserLÖVEConstructDefold
One tool

Everything a game needs

Real scenes built entirely from pixler assets — the look of a finished game, long before you've written the gameplay.

Characters

Heroes, enemies, NPCs — in seconds

Type what you want and get a game-ready, transparent sprite in about ten seconds — hero, enemy, or NPC. No commissions, no art skills, no waiting on anyone.

prompt

cute pixel art baker with warm golden colors, holding fresh bread loaf

Generate a character
HERO
Generated hero sprite
ENEMY
Generated orc enemy sprite
NPC
Generated baker NPC sprite
Backgrounds & Scenes

Empty levels kill the vibe

Describe a setting and get a full background — widescreen, or portrait for mobile — that drops straight into your engine — so your prototype already looks like a real game, not a placeholder.

prompt

pixel art desert temple, twin pyramids, carved stone archways, sunlit golden dunes, side-scrolling background, 16-bit

Generate a background
Combat

Enemies that match your hero

Hero and enemy in one consistent style. Build the whole encounter in an afternoon instead of waiting weeks — and paying hundreds — on commissions.

prompt

green orc wizard, tattered purple robe and pointed hat, gnarled staff with glowing green flame, torch-lit crypt, 32x32

Generate the fight
LV.7
The pixler flow

From a line of text to a playable game

Describe it, generate the sprite, drop it into your engine.

01Prompt
Generate
Describe it in plain words
02Sprite
Generated pixel art fighter spritetransparent PNG
Game-ready in ~10 seconds
03Animation
Idle, walk & attack cycles
04Ready game
Punching bag▶ playable
Drop straight into your engine
API & MCP

Generate pixel art from your code or AI agent

Use the REST API in your tools, or connect Claude Code, Cursor and VS Code through MCP. Generate sprites, edit existing assets and create animation sheets with the same account balance you use here.

Available on every plan. Sign in to create an API token.

Loved by builders

Sprites people actually ship

Filled every placeholder in one evening. No commission, no waiting.

D
Dani L.
First game, no artist

Would've cost me a week and $40 from a commission. Got it in ten seconds, and it's better

n
noryME
Hobbyist, GameMaker

Nice backgrounds, good support

t
tmtmtm
Solo dev, Godot
FAQ

Before your first generation

Yes. Use the API in your tools, or connect your AI agent through MCP. Sign in to create a token. Both use the same balance as the website.
It depends on the asset and the queue. Describe what you need, then download the result when it is ready. Animations usually take longer than images.
Yes — start free with 5 generations every day, no card and no signup. It's a permanent free tier, not a trial. Need more volume? Paid plans start at $8/mo for 800 monthly generations, a faster queue and more variations.
You can generate and download pixel art without an account. Sign in only when you want to animate a sprite, sync your history across devices, create an API/MCP token, or upgrade — Free includes 2 animations a day.
Yes — in commercial games and products, with no attribution required. Everything you generate is yours.
Characters, backgrounds, and items / icons / props — each with a choice of models tuned for different kinds of generation.
Yes — attach up to 3 reference images (a sketch, concept art, a photo of an object or an existing sprite) and pixler.dev redraws that design as pixel art at the size you pick. Handy when the model doesn't know your subject by name.
Characters and items come with transparent backgrounds (removed automatically). Backgrounds are delivered as full-frame images.
GodotUnityGameMakerPhaserLÖVEConstructDefold
Characters and items: 16 to 256 px. Backgrounds: landscape up to 1920×1080 or portrait up to 1080×1920 for mobile games.
Yes — PNGs import into any major engine. Set the texture filter to nearest for crisp edges.
Yes — animate any sprite into a sprite sheet with 11 presets (idle, walk, run, attack…) or a custom text motion. See the animation generator.
Ready when you are

Your game's not blocked by art anymore

Let pixler handle the art — free, no account, yours to keep forever.

Open the generator
No card. No trial. Just generate.
About pixler.dev

pixler.dev is a free AI pixel art generator for game developers. Turn a text prompt into game-ready, transparent sprites in seconds — free to use in any commercial game.